Roguestorm Beats Wishlist on Steam
Roguestorm Beats key art

ROGUELITE · INCREMENTAL · MUSIC COMBAT

Roguestorm BeatsRoguestorm Beats

Tame the wild notes. Your weapon is the jam you write.

A bullet heaven where the enemies are wild music notes and your weapon is the jam you write. Every level-up hands you one note. Put it on the bar: it plays as music and fires as an attack, forever. By the last wave your beat is taming everything - and it goes on your shelf.

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HOW IT PLAYS

01

One level. One note.

Layers arrive as a single note and every level-up buys exactly one more. Nothing is handed to you finished - the wall of sound is assembled one note at a time, and by the late waves it is taming everything on screen.

02

A real sequencer, live, mid-fight

One bar. Sixteen steps. A playhead sweeping it at tempo, firing every note it touches. Spacing is the constraint: a kick wants two steps of room, a crash cymbal wants eight. You cannot machine-gun a layer - you have to arrange.

03

Every sound is generated live

There are no audio files. The guitar is Karplus-Strong, the electric piano is two-operator FM, the choir is additive with detuned voices. Every run draws a chord cycle in its own key, and your bar re-voices itself to follow.

04

Arranged like a song, not a loop

An arranger plays your bar the way a producer would: a fill from your own kit every fourth bar, a soft crash at the top of a phrase, and when a boss walks on, a riser, one held breath, and the drop.

05

A career built in acts

7 ranks from STUDENT to LEGEND, 7 stages from the PRACTICE ROOM to the WORLD STAGE. Book your own nights off a weekly sheet, read the risk against the money, and climb.

06

The Booth

Composing mode. Pick your kit, set the chords, the key, the tempo and the swing, then PLAY IT - the game performs your track as an actual run, and the beat stays in your career.

SCREENSHOTS

Roguestorm Beats - The Opening
The Opening
Roguestorm Beats - The Build
The Build
Roguestorm Beats - The Offer
The Offer
Roguestorm Beats - The Headliners
The Headliners
Roguestorm Beats - The Finale
The Finale
Roguestorm Beats - The Booth
The Booth

THE FLOOR IS MADE OF WILD NOTES

Eighth notes rush you. Sharps zig-zag. Flats lean in heavy. Whole notes soak damage. Every one of them is a note that got away, and taming it feeds the jam. The rests are silence with guns - the short ones run with the swarm and shoot, and the long ones are the bosses. A longer silence is a bigger boss.

EIGHTH NOTErushes youQUARTER NOTErushes youBEAMED PAIRsplits when hitSHARPzig-zags inFLATrushes youHALF NOTErushes youWHOLE NOTErushes youSIXTEENTH RESTshootsEIGHTH RESTshootsQUARTER RESTshoots

Meet the rests that close a show →

THE KIT

24 layers, each a synthesis family the desk did not already have and an attack shape nothing else does. 7 channels, one bar, and over seventy-five thousand possible desks - no two runs converge on the same arrangement.

Kick Drum attack in Roguestorm Beats
KICK

Kick Drum

Six beaters slam the floor in a wide ring around you. The shock rolls out through the boards and shoves notes off them.

  • Attack Thump
  • Room 2 steps
  • Up to 8 notes
  • Gear room 150 fans
Guitar Riff attack in Roguestorm Beats
GUITAR

Guitar Riff

Stabs a row of spikes out in front of you. Pierces everything it touches.

  • Attack Cone
  • Room 2 steps
  • Up to 8 notes
  • House kit - yours from day one
Bass Guitar attack in Roguestorm Beats
BASS

Bass Guitar

A huge slow wave of low end. Enormous reach and brutal knockback.

  • Attack Shockwave
  • Room 4 steps
  • Up to 4 notes
  • House kit - yours from day one
Choir attack in Roguestorm Beats
CHOIR

Choir

Voices appear and orbit you while the chord sustains, cutting anything close.

  • Attack Orbit
  • Room 4 steps
  • Up to 4 notes
  • Gear room 1,050 fans
Synth Lead attack in Roguestorm Beats
LEAD

Synth Lead

Fires seeking notes that chase down whatever is nearest.

  • Attack Homing
  • Room 2 steps
  • Up to 8 notes
  • Gear room 1,200 fans
Brass Section attack in Roguestorm Beats
BRASS

Brass Section

Plants a bar of horn across your front. It holds the ground it takes.

  • Attack Wall
  • Room 4 steps
  • Up to 4 notes
  • Gear room 2,300 fans
Reverse Swell attack in Roguestorm Beats
SWELL

Reverse Swell

Sucks the wild notes into one point while it rises, then lets go all at once.

  • Attack Vortex
  • Room 8 steps
  • Up to 2 notes
  • Gear room 2,900 fans
Tam-Tam attack in Roguestorm Beats
GONG

Tam-Tam

A shell blooms out of you and stands there, dragging incoming fire down to a crawl.

  • Attack Block
  • Room 8 steps
  • Up to 2 notes
  • Gear room 3,100 fans

All 24 layers and the mixer rack

The tour map, with the whole road open

THE STAGES

7 stages from the PRACTICE ROOM to the WORLD STAGE. Every stage runs a week, every night on its sheet asks something different of you, and every night tells you how hard it is before you book it.

PRACTICE ROOM OPEN MIC LOCAL VENUE COMPETITION FESTIVAL STAGE CONCERT HALL WORLD STAGE
The stages, the week and the rests

THE SONGS

14 house songs, each with its own chord loop, key, tempo and swing. Every act of a show is a new one, on an empty bar.

THE CLIMB

the original - a rising minor loop that keeps leaning forward

Am - C - D - Em · in A · 100 BPM · swing 54%

KICKSNAREHIHATBASSGUITARLEADCHOIR

OPEN ROAD

straight-ahead and driving, with keys and records flying

Bm - D - A - E · in B · 106 BPM · swing 50%

KICKSNAREHIHATBASSGUITARKEYSVINYL

ANTHEM

the big loop at full sprint - guitar stabs on every beat

Dm - A# - F - C · in G · 122 BPM · swing 50%

KICKSNAREHIHATBASSGUITARLEADCRASH

SUNRISE

bright and high - claps, keys on the off-sixteenths

A# - F - Gm - D# · in C · 112 BPM · swing 52%

KICKCLAPHIHATBASSKEYSLEADCHOIR

All 14 house songs

The dressing room

THE CAREER

7 ranks that only ever climb, 12 pieces of backline to walk on stage as, and a studio full of rooms to spend a good night's fans in.

STUDENT NOVICE PERFORMER EXPERT PROFESSIONAL MAESTRO LEGEND
The ranks, the rooms and the wardrobe