Roguestorm Beats Wishlist on Steam

PRESS KIT

Everything on this page may be used freely in coverage of Roguestorm Beats.

Please note: Roguestorm Beats is still in development. Everything on this page (the art, the screenshots, the numbers and the fact sheet) is from a build in progress, and any of it may change before final release.

FACT SHEET

Title
Roguestorm Beats
Developer
BC Gamez
Genre
Bullet hell, Roguelite, Rhythm, Music
Release
Coming soon
Demo
https://store.steampowered.com/app/5193710/Roguestorm_Beats_Demo/
Platforms
Windows, Linux
Players
Single player
Input
Keyboard & mouse, full controller support
Languages
English
Engine
Godot Engine
Build
build 0.1.38, kit dated 2026-10-09
Website
https://www.roguestormbeats.com
Steam
https://store.steampowered.com/app/5066450/Roguestorm_Beats
Trailer
https://www.roguestormbeats.com/trailer/
Discord
https://discord.gg/QukqKBZQn6
YouTube
https://www.youtube.com/@BC_Gamez
Contact
bcgamez.support@gmail.com

ABOUT

Build the beat. Battle the silence.

Tame wild notes into a living weapon. Turn drums, bass and synths into attacks, keep the crowd roaring, and take your own sound from the practice room to the world stage.

  • Catch the notes. Build the beat. Level up to shape your live sequencer. Choose an instrument and place its next hit, or let the game arrange it. Hear your weapon grow: every sound on the bar is an attack on the floor.
  • Keep the crowd with you. The audience is your health bar. Take a hit and the room loses faith. Tame the floor, turn the set around, and win them back.
  • Build heat. Hit THE DROP. Land attacks and break Rests to charge your stompbox. Trigger a rising build, a breath of silence, then every layer together on the downbeat.
  • Write something of your own. Step into the Booth. Set your layers, chord loop, key, tempo and swing. Save your track, then take that exact arrangement into battle.
  • Make the stage yours. Choose your performer and mix shirts, pants, shoes, hats and accessories. Earn Fans through play to build your collection in the full game. Every outfit is cosmetic.
  • Leave with a bigger sound. Break crates for temporary powers. Collect the gear Rests drop, fit it to your songs, and shape lasting abilities in the Gear Room’s Resonance Rack.
  • 26layers
  • 9mixer cards
  • 7channels
  • 21house songs
  • 7stages
  • 7ranks
  • 11power-up signs
  • 24pieces of gear
  • 14performers
  • 85cosmetic pieces

Full-game collection. All clothing and accessories are cosmetic; purchases use Fans earned through play.

WRITE YOUR OWN BEAT

Your weapon is the jam you write, and the Booth is where you write it cold: no combat, the world frozen, the full desk open.

Every track starts on an empty bar with the click track alone on it. Click a layer into the band and it plays from the next bar. Click a step on its row and that note plays as music and fires as an attack every time the playhead crosses it. Set the chord loop a bar at a time, the key, the tempo and the swing, and the whole desk follows.

SAVE puts the track on your shelf, up to eight of them. Three layers besides the click, eight notes and notes in both halves of the bar make it stage-ready, and a stage-ready track is in rotation: from then on a night can draw your track exactly as it draws a house song.

PLAY IT performs it. Level-ups offer only your layers, and every note you earn lands where you wrote it. Nothing is exported and nothing is downloaded: the song lives in the career you keep playing.

In the whole game the desk opens once your career reaches the LOCAL VENUE. In the demo it is open from the first day and grows with the kit, so composing is the demo's long game rather than a prize at the end of it.

An empty desk
An empty desk Where every track starts: the click track alone on the bar, the whole kit lit on the palette, and the three-step coach under it.
A beat, written and saved
A beat, written and saved The same desk with four layers clicked into the band and twelve notes on the bar: a kick on the floor, a snare on two and four, hats between the beats and a bass line under them. Saved, and reading STAGE-READY.
The channel strip
The channel strip ADVANCED hands over what the game was deciding: each layer's contour through the chord, its octave, trim, pan, send and timing push, and a pitch written onto any single note. Audio only; every attack still fires the step you wrote.

BOILERPLATE

The same description at three lengths, to paste. The counts in it are read off the build, so what is here is what this build has.

In one line

25 words

A bullet hell where the enemy is silence: tame the wild notes into the jam you write, and fight off the rests that want silence.

In fifty words

50 words

Roguestorm Beats is a music-powered bullet-hell roguelite. Tame wild notes into a beat that fights for you. Keep the crowd roaring, trigger THE DROP, collect gear and climb from the practice room to the world stage. Between shows, write original tracks and make your performer your own. Play the demo.

In a hundred words

100 words

In Roguestorm Beats, your music is your weapon. Tame wild notes and build a live sequencer one note at a time, turning drums, bass, guitars and synths into attacks against the Rests that want silence. Keep the crowd with you, build heat and trigger THE DROP for a full-band slam. Between shows, write original tracks in the Booth, fit found gear to your songs and shape your Power Chords in the Gear Room. Choose your performer, mix clothing and accessories, and spend earned Fans on your collection. Book bigger gigs and climb from the practice room to the world stage.

DOWNLOADS

Full-size originals as the game renders them. Take the whole kit in one file, or pick what you want; every download says what it is and how big it is first, and the archive carries a manifest with every caption on this page.

Download the whole press kit 41 files · ZIP · 44.3 MB — the fact sheet and the words to paste, the current Booth stills, key art, screenshots, rooms, stage style, host portraits, logo pack and icon. The trailer is offered on its own below.

The Booth

Write your own beat in the refreshed Booth: the empty desk, a saved arrangement, and the channel strip.

The Booth: An empty desk The Booth: An empty desk1280 × 800 · PNG · 901 KB

Where every track starts: the click track alone on the bar, the whole kit lit on the palette, and the three-step coach under it.

The Booth: A beat, written and saved The Booth: A beat, written and saved1280 × 800 · PNG · 916 KB

The same desk with four layers clicked into the band and twelve notes on the bar: a kick on the floor, a snare on two and four, hats between the beats and a bass line under them. Saved, and reading STAGE-READY.

The Booth: The channel strip The Booth: The channel strip1280 × 800 · PNG · 1.0 MB

ADVANCED hands over what the game was deciding: each layer's contour through the chord, its octave, trim, pan, send and timing push, and a pitch written onto any single note. Audio only; every attack still fires the step you wrote.

Key art

The title page photographed at every shape a page might want it, all from the one painting.

Key art Key art1920 × 1080 · PNG · 2.0 MB

The title page, photographed: Nova at the deck, the sign, and the notes the beat throws.

Key art, fronted by Volt Key art, fronted by Volt1232 × 706 · PNG · 1.1 MB

The same poster fronted by the other DJ. The game opens on one or the other, turn and turn about.

Key art, logo-free Key art, logo-free3840 × 1240 · PNG · 6.2 MB

The wide one-sheet with no name on it, for a headline or a logo of your own to sit over.

Key art, portrait Key art, portrait748 × 896 · PNG · 905 KB

The upright cut, for a column or a phone.

Key art, banner Key art, banner1660 × 624 · PNG · 1.0 MB

The letterbox cut, for a header.

Screenshots

Current gameplay and backstage screenshots: build a beat, battle the Rests, hit THE DROP, and make your performer your own.

Screenshot: The Opening Screenshot: The Opening1920 × 1080 · PNG · 1.9 MB

Act I, a minute in: the click track and a bass line are the whole desk, the bass's slow wave rolling out around the player while the first wild notes drift in. The crowd meter at the top left is the only health bar there is.

Screenshot: The Build Screenshot: The Build1920 × 1080 · PNG · 1.9 MB

Act II: five layers on the bar, each bought with one level-up, and the guitar's cone of spikes firing on the step it was written on. The desk fills one note at a time while the floor gets busier.

Screenshot: The Offer Screenshot: The Offer1920 × 1080 · PNG · 2.0 MB

A level-up: three cards to hear before you choose, a mixer card among the layers, and the bar still editable behind them while the world waits.

Screenshot: The Headliners Screenshot: The Headliners1920 × 1080 · PNG · 2.4 MB

Act III: seven layers firing at once, the tom's bouncing drums and the 808's crater against a whole rest and a half rest, silence with guns, walking on to close the show.

Screenshot: The Finale Screenshot: The Finale1920 × 1080 · PNG · 2.2 MB

The show closed: the last rest bursting into the notes it was sitting on, and the crowd on its feet.

Screenshot: The Booth Screenshot: The Booth1920 × 1080 · PNG · 2.0 MB

The Booth, composing mode: the world frozen, the band picked, the chord loop set, four layers written on the bar and the track stage-ready.

Screenshot: The Drop Screenshot: The Drop1280 × 800 · PNG · 974 KB

A full-band release: build HEAT, trigger THE DROP and send a knockback ring across the stage.

Screenshot: The Style Edit Screenshot: The Style Edit1280 × 800 · PNG · 371 KB

The Dressing Room’s Style Edit: try on eyewear, mix clothing and accessories, and take your outfit onto the stage.

Screenshot: The Performers Screenshot: The Performers1280 × 800 · PNG · 395 KB

The character rail: choose your performer, appearance and accent color. Genre bundles include outfit pieces you can mix.

Screenshot: The Resonance Rack Screenshot: The Resonance Rack1280 × 800 · PNG · 798 KB

The Gear Room’s Power Chord desk, with a live ability preview and six measures for your career’s power notes.

Screenshot: The Charts Screenshot: The Charts1280 × 800 · PNG · 779 KB

The Charts: compete on the game’s Steam leaderboards. The demo has its own board after its four completion steps.

The studio

The rooms a career is run from between nights, painted: every door, record, spine, case and hanger of which opens or wears what it says.

The Studio The Studio1280 × 800 · PNG · 1.0 MB

Your home between shows, with deeper rooms, stage lighting and records on the wall. Step into the Booth, Gear Room or Dressing Room, then book your next set.

The Tour Map The Tour Map2560 × 1600 · PNG · 3.5 MB

The road from the practice room to the world stage. A night that steps the career up a rung walks its results out onto the map, and the stage it earned opens its door.

The Booking Office The Booking Office1280 × 800 · PNG · 829 KB

The week on the wall. Three or four nights, each with its own billing, its own brief and its own fee. Pick one and the week turns over.

The Running Order The Running Order1280 × 800 · PNG · 289 KB

Plan a night act by act: a house song, or one of your own masters off the shelf, in the order the show will play them.

The Gear Room The Gear Room1920 × 1200 · PNG · 1.9 MB

Expand your sound with instruments and mixer cards. Open the Resonance Rack to shape your Power Chords and preview abilities on your dressed performer.

The Shelf The Shelf1280 × 800 · PNG · 968 KB

Your masters, framed. A track written in the Booth and billed for rotation becomes a song the night can call.

The Dressing Room The Dressing Room1280 × 800 · PNG · 855 KB

Your full-length mirror and THE STYLE EDIT. Try on a new character, mix shirts, pants, shoes and accessories, and spend earned Fans on your next stage look.

The Review The Review1280 × 800 · PNG · 701 KB

Every night ends here: the fee, the brief delivered or not, the fans, and the rung the career climbed.

Stage style and hosts

Current Volt and Nova portraits, the performer wardrobe and mixable outfits. All cosmetics use earned Fans in the full game; the demo grants the performer cast and its bundle pieces to try.

Dress for the storm Dress for the storm1920 × 622 · PNG · 998 KB

Updated hosts Volt and Nova with three dressed performers in the Studio.

The Style Edit The Style Edit1280 × 800 · PNG · 371 KB

Mix clothing and accessories in the Dressing Room mirror.

NOVA NOVA300 × 380 · PNG · 109 KB

Host and backstage guide; separate from the playable performer cast.

VOLT VOLT300 × 380 · PNG · 87 KB

Host and backstage guide; separate from the playable performer cast.

Logo and type

The mark as vectors and as transparent PNG, in colour and in one ink, the icon, and a specimen of the letterform.

Roguestorm Beats logo Logo (SVG)the lockup, as vectors · 129 KB

The mark: ROGUESTORM over BEATS and the notes the beat throws, printed as the game prints its own sign. Scales to any size.

Roguestorm Beats logo, 2048 pixels wide Logo (PNG, 2048 px)2048 × 795 · PNG, transparent · 209 KB

The same lockup on transparency, for anywhere a vector will not go.

Roguestorm Beats logo, 1024 pixels wide Logo (PNG, 1024 px)1024 × 398 · PNG, transparent · 95 KB

The same lockup on transparency, for anywhere a vector will not go.

Roguestorm Beats logo in white Logo, one colour, white (SVG)the mark in one ink, as vectors · 11 KB

The lockup reduced to its faces in a single white, for print, a masthead or a page the coloured mark would fight.

Roguestorm Beats logo in black Logo, one colour, black (SVG)the mark in one ink, as vectors · 11 KB

The lockup reduced to its faces in a single black, for print, a masthead or a page the coloured mark would fight.

Roguestorm Beats icon Icon (512 px PNG)512 × 512 · PNG · 79 KB

The app icon: the poster's own icon, as the game shows it in a taskbar and a library.

The letterform, a specimen The letterform, a specimen1500 × 1615 · PNG · 1.1 MB

The alphabet, the punctuation and the digits in the game's own face, with the store film's chapter cards set in it. The sign is not a font: every glyph is a handful of bars clipped to a chamfered frame, and every heading in the game and on this site is set in it.

Video

The current gameplay trailer as a file for coverage, edits and broadcasts.

A frame from the trailer Trailer1920 × 1080 · 0:56 · MP4 62.9 MB · offered outside the archive

The store trailer as a file, for an edit or a broadcast. The trailer's own address on the fact sheet always plays the current cut.

CONTACT

Developer
BC Gamez
Email
bcgamez.support@gmail.com
Discord
https://discord.gg/QukqKBZQn6
YouTube
https://www.youtube.com/@BC_Gamez
Steam
https://store.steampowered.com/app/5066450/Roguestorm_Beats
Demo
https://store.steampowered.com/app/5193710/Roguestorm_Beats_Demo/

About the developer

Roguestorm Beats is made by one person: a software engineer of twenty years, building and publishing it solo under the BC Gamez name. Every note, rest, icon and sound in it is generated from code, and so is every picture on this page.

Streaming and video

Stream it, record it, cut it up and monetise the videos: you are welcome to use footage, music and stills from Roguestorm Beats in videos and streams on any platform, monetised or not, and you do not need to ask first. Every note of music in it is the game's own, generated live in code, so nothing in it belongs to a label. A link to the Steam page is appreciated and never required.

Using this kit

Everything on this page and in the archive may be used freely in coverage of Roguestorm Beats. Please do not present the pictures as anything but a game still in development.