Roguestorm Beats Wishlist on Steam

PRESS KIT

Everything on this page may be used freely in coverage of Roguestorm Beats.

FACT SHEET

Title
Roguestorm Beats
Release
Coming soon
Platforms
Windows, macOS, Linux
Players
Single player
Input
Keyboard & mouse, full controller support
Engine
Godot Engine
Website
https://www.roguestormbeats.com
Steam
https://store.steampowered.com/app/5066450/Roguestorm_Beats

ABOUT

Tame the wild notes. Your weapon is the jam you write.

A bullet heaven where the enemies are wild music notes and your weapon is the jam you write. Every level-up hands you one note. Put it on the bar: it plays as music and fires as an attack, forever. By the last wave your beat is taming everything - and it goes on your shelf.

  • One level. One note. Layers arrive as a single note and every level-up buys exactly one more. Nothing is handed to you finished - the wall of sound is assembled one note at a time, and by the late waves it is taming everything on screen.
  • A real sequencer, live, mid-fight One bar. Sixteen steps. A playhead sweeping it at tempo, firing every note it touches. Spacing is the constraint: a kick wants two steps of room, a crash cymbal wants eight. You cannot machine-gun a layer - you have to arrange.
  • Arranged like a song, not a loop An arranger plays your bar the way a producer would: a fill from your own kit every fourth bar, a soft crash at the top of a phrase, and when a boss walks on, a riser, one held breath, and the drop.
  • The Booth Composing mode. Pick your kit, set the chords, the key, the tempo and the swing, then PLAY IT - the game performs your track as an actual run, and the beat stays in your career.
  • A career built in acts 7 ranks from STUDENT to LEGEND, 7 stages from the PRACTICE ROOM to the WORLD STAGE. Book your own nights off a weekly sheet, read the risk against the money, and climb.
  • Unlock Avatars 12 pieces of backline to walk on stage as. A few are yours the day you walk in; the rest hang on the dressing room rail with a price in fans on them - the same fans a good night pays out. None of them changes how you play, and that is the point: somewhere for a good night's takings to go that never turns into an advantage.
  • By the numbers. 24 layers, 9 mixer cards, 14 house songs, 7 stages, 4 looks and 12 pieces of backline - every note, rest, icon and sound generated from code, and the whole game about a megabyte.

DOWNLOADS

Full-size originals as the game renders them. Take the whole kit in one file, or pick what you want - every download says what it is and how big it is first.

Key art Key art1920 × 1080 · PNG · 2.4 MB
Studio Studio2560 × 1600 · PNG · 3.5 MB
Tour Tour2560 × 1600 · PNG · 3.5 MB
Venue Venue2560 × 1600 · PNG · 3.4 MB
Plan Plan2560 × 1600 · PNG · 3.4 MB
Gear Gear2560 × 1600 · PNG · 3.7 MB
Shelf Shelf2560 × 1600 · PNG · 3.6 MB
Review Review2560 × 1600 · PNG · 3.3 MB