
Metronome
The click track you start on. A weighted arm swings through the notes, tick then tock.
- Attack Pendulum
- Room 2 steps
- Up to 8 notes
- The click track - yours from the first count
24 layers, each a synthesis family the desk did not already have and an attack shape nothing else does. 7 channels, one bar, and over seventy-five thousand possible desks - no two runs converge on the same arrangement.

The click track you start on. A weighted arm swings through the notes, tick then tock.

Six beaters slam the floor in a wide ring around you. The shock rolls out through the boards and shoves notes off them.

A tight crack of a ring, thrown off in splinters. Smaller than the kick, but it hits harder.

Sprays a fan of tiny ticks. Weak alone, relentless in a run.

Three delayed cracks burst open right where the notes are thickest.

Launches a drum that ricochets off the arena walls, hitting again and again.

Washes the whole screen in shimmer, holding every note it reaches almost still.

A huge slow wave of low end. Enormous reach and brutal knockback.

Drops a sub-bass crater that keeps grinding and slows anything inside it.

Stabs a row of spikes out in front of you. Pierces everything it touches.

Voices appear and orbit you while the chord sustains, cutting anything close.

Fires seeking notes that chase down whatever is nearest.

Rolls an arpeggio out in a wide spread of bouncing notes.

Throws spinning records that carve out and come whipping back to you.

Plants a bar of horn across your front. It holds the ground it takes.

Sucks the wild notes into one point while it rises, then lets go all at once.

Flings pellets off a turning arm, so a run of them draws a spiral.

Burns a held beam into the nearest note, and steps to the next when it falls.

Hangs a drifting haze of grit in the air. No impact at all - it just wears them down.

The same syllable answering itself - copies open where you just were.

Blooms rings outward off the strike, each one catching what it passes through.

Walks a run of wooden hits away from you, one per sixteenth.

Throws an arc that jumps note to note, weakening with every link.

A shell blooms out of you and stands there, dragging incoming fire down to a crawl.
9 mixer cards that never fire but change how everything else does: the faders, the room, the tempo, the pump, and the three that read where a note sits on the bar.
Push the faders. +12% damage on every layer.
House kit - yours from day one
Let it bloom. +12% size and reach on every layer.
House kit - yours from day one
Crank the click track. +6 BPM, so the whole bar fires faster.
House kit - yours from day one
Ride the pump. +8% movement speed.
Gear room 300 fans
Hear everything. +35% pickup range on dropped notes.
Gear room 400 fans
Room before you clip. +22 max health, and heals you for it now.
Gear room 500 fans
Sharpen the hit. Notes on the four beats of the bar deal +18% damage.
Gear room 600 fans
Push the groove. Notes between the beats deal +18% damage, and the bar swings harder for it.
Gear room 700 fans
Run it hot. +20% damage on every layer - and everything that lands on you hits 10% harder.
Gear room 850 fans