Roguestorm Beats Wishlist on Steam

THE KIT

26 layers, each a synthesis family the desk did not already have and an attack shape nothing else does. 7 channels, one bar, and over seventy-five thousand possible desks, so no two runs converge on the same arrangement.

Metronome attack in Roguestorm Beats
CLICK

Metronome

Your starting click track. A weighted arm swings through nearby enemies on each beat.

  • Attack Pendulum
  • Room 2 steps
  • Up to 8 notes
  • The click track: yours from the first count
Kick Drum attack in Roguestorm Beats
KICK

Kick Drum

Six beaters strike in a ring around you, sending out a shockwave that pushes enemies back.

  • Attack Thump
  • Room 2 steps
  • Up to 8 notes
  • Gear room 150 fans
Snare attack in Roguestorm Beats
SNARE

Snare

A burst of sharp fragments around you. Less reach than the kick, but more damage.

  • Attack Crack
  • Room 2 steps
  • Up to 8 notes
  • House kit: yours from day one
Hi-Hat attack in Roguestorm Beats
HIHAT

Hi-Hat

Fires a fan of small shots that pierce through enemies. Keep them close together for steady coverage.

  • Attack Darts
  • Room 1 step
  • Up to 16 notes
  • Gear room 250 fans
Handclap attack in Roguestorm Beats
CLAP

Handclap

Three delayed bursts target the busiest parts of the floor.

  • Attack Blasts
  • Room 3 steps
  • Up to 5 notes
  • Gear room 350 fans
Tom Fill attack in Roguestorm Beats
TOM

Tom Fill

Fires a drum that bounces off the walls. Each bounce increases its damage.

  • Attack Bounce
  • Room 3 steps
  • Up to 5 notes
  • Gear room 450 fans
Crash Cymbal attack in Roguestorm Beats
CRASH

Crash Cymbal

A cymbal wash slows enemies across the screen, giving you room to move.

  • Attack Screen
  • Room 8 steps
  • Up to 2 notes
  • Gear room 750 fans
Bass Guitar attack in Roguestorm Beats
BASS

Bass Guitar

A broad wave of bass with long reach and heavy knockback. Pushes enemies away from you.

  • Attack Shockwave
  • Room 4 steps
  • Up to 4 notes
  • House kit: yours from day one
808 Sub attack in Roguestorm Beats
808

808 Sub

Leaves a field of sub-bass that damages and slows enemies inside it.

  • Attack Field
  • Room 4 steps
  • Up to 4 notes
  • Gear room 600 fans
Guitar Riff attack in Roguestorm Beats
GUITAR

Guitar Riff

Sends a row of spikes ahead of you, piercing every enemy in their path.

  • Attack Cone
  • Room 2 steps
  • Up to 8 notes
  • House kit: yours from day one
Choir attack in Roguestorm Beats
CHOIR

Choir

Sustained voices orbit you, damaging nearby enemies.

  • Attack Orbit
  • Room 4 steps
  • Up to 4 notes
  • Gear room 1,050 fans
Synth Lead attack in Roguestorm Beats
LEAD

Synth Lead

Fires homing shots at nearby enemies, prioritising charged notes.

  • Attack Homing
  • Room 2 steps
  • Up to 8 notes
  • Gear room 1,200 fans
Electric Piano attack in Roguestorm Beats
KEYS

Electric Piano

Fires a wide spread of bouncing notes. Each can pierce three enemies.

  • Attack Arc
  • Room 2 steps
  • Up to 8 notes
  • House kit: yours from day one
Vinyl Scratch attack in Roguestorm Beats
VINYL

Vinyl Scratch

Spinning records cut through enemies on the way out and back.

  • Attack Boomerang
  • Room 3 steps
  • Up to 5 notes
  • Gear room 1,350 fans
Brass Section attack in Roguestorm Beats
BRASS

Brass Section

Places a wall of brass in front of you, damaging enemies that cross it.

  • Attack Wall
  • Room 4 steps
  • Up to 4 notes
  • Gear room 2,300 fans
Reverse Swell attack in Roguestorm Beats
SWELL

Reverse Swell

Pulls wild notes together, then stuns them as the swell ends. Follow it with a heavy attack.

  • Attack Vortex
  • Room 8 steps
  • Up to 2 notes
  • Gear room 2,900 fans
Chip Arp attack in Roguestorm Beats
CHIP

Chip Arp

Fires piercing bolts in a spiral. Enemies they charge briefly take double damage from all attacks. Place it before a heavy hit.

  • Attack Spiral
  • Room 1 step
  • Up to 16 notes
  • Gear room 1,900 fans
Rotary Organ attack in Roguestorm Beats
ORGAN

Rotary Organ

A sustained beam targets the nearest enemy. When it falls, the beam swings to the next and damages everything it crosses.

  • Attack Tether
  • Room 4 steps
  • Up to 4 notes
  • Gear room 2,500 fans
Vocal Chop attack in Roguestorm Beats
CHOP

Vocal Chop

Leaves echoes at your recent positions, damaging enemies that follow you.

  • Attack Echo
  • Room 2 steps
  • Up to 8 notes
  • Gear room 2,700 fans
Steel Pan attack in Roguestorm Beats
PAN

Steel Pan

Sends out expanding rings that damage enemies along their path.

  • Attack Bloom
  • Room 3 steps
  • Up to 5 notes
  • Gear room 1,700 fans
Marimba attack in Roguestorm Beats
MRMBA

Marimba

A sequence of strikes travels away from you, one per sixteenth. Each hits harder than the last; aim the far end at a group.

  • Attack Cascade
  • Room 2 steps
  • Up to 8 notes
  • Gear room 900 fans
Ring Modulator attack in Roguestorm Beats
RING

Ring Modulator

An arc charges its first target and jumps between enemies, losing strength each time. Charged targets extend the chain without weakening it.

  • Attack Chain
  • Room 3 steps
  • Up to 5 notes
  • Gear room 2,100 fans
Tam-Tam attack in Roguestorm Beats
GONG

Tam-Tam

Creates a shell that stays in place and slows incoming projectiles.

  • Attack Block
  • Room 8 steps
  • Up to 2 notes
  • Gear room 3,100 fans
Harp attack in Roguestorm Beats
HARP

Harp

Leaves strings across the floor ahead of you. Rests trigger them as they cross.

  • Attack Strings
  • Room 4 steps
  • Up to 4 notes
  • Gear room 2,000 fans
Cowbell attack in Roguestorm Beats
BELL

Cowbell

Places a ringing bell that draws wild notes away from you.

  • Attack Decoy
  • Room 4 steps
  • Up to 4 notes
  • Gear room 1,500 fans
Music Box attack in Roguestorm Beats
MBOX

Music Box

Sends out a clockwork dancer that marches through enemies, attacking with each note of its tune.

  • Attack Clockwork
  • Room 8 steps
  • Up to 2 notes
  • Gear room 3,400 fans

THE MIXER RACK

9 mixer cards that never fire but change how everything else does: the faders, the room, the tempo, the pump, and the three that read where a note sits on the bar.

Gain

+12% damage on every instrument, with a warmer, more driven mix.

House kit: yours from day one

Reverb

+12% attack size and reach, with more reverb in the mix.

House kit: yours from day one

Tempo

+6 BPM. Your beat plays and attacks faster.

House kit: yours from day one

Sidechain

+8% movement speed, with a stronger pumping effect in the mix.

Gear room 300 fans

Studio Monitors

+35% pickup range. Collect dropped XP from further away.

Gear room 400 fans

Headroom

+22 crowd tolerance. Hits lower the crowd meter less, and taking this card raises it immediately.

Gear room 500 fans

Transient Designer

+18% damage on notes placed on the four beats of the bar.

Gear room 600 fans

Swing

+18% damage on notes between the beats, with more swing in the rhythm.

Gear room 700 fans

Preamp

+20% damage on every instrument. You also take 10% more damage.

Gear room 850 fans